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Rummikub Scoring: How the Round Ends and Who Pays

Rummikub is tile rummy, and it produces the largest single round swings of any game in the catalogue. A round that looked close can end with one player down 90 and another up 200, which makes it a strange game to score in your head and an easy one to score wrong.

The good news is that the scoring rule itself is a single sentence. Everything else is bookkeeping.

The one sentence

When a player goes out, every other player counts the tiles left on their rack as a negative, and the winner collects the sum of all those negatives as a positive.

That is it. The round is zero sum: what the losers lose, the winner gains.

Tile values

TileValue
Numbered tileIts face value, 1 to 13
Joker30

The joker is the one that hurts. Being caught holding a joker is worth more than any three numbered tiles you are likely to have, which is why holding one back "just in case" is usually a mistake once the round is clearly ending.

The initial meld

Before you can place anything on the table, your first placement must total at least 30 points from tiles in your own hand. You cannot use tiles already on the table to reach it, and you cannot count a joker's 30 towards it at its face value: a joker in your opening meld counts as the tile it is standing in for.

Players stuck below 30 draw a tile a turn and watch their rack grow, which is exactly how a player ends a round holding 80 points of tiles.

Sets, runs and manipulation

Two legal formations:

  • A group: three or four tiles of the same number in different colours.
  • A run: three or more consecutive numbers in the same colour.

Once your initial meld is down, you can rearrange anything already on the table to make your tiles fit, as long as every set on the table is legal when your turn ends. This is the manipulation rule, and it is what makes Rummikub a genuinely good game rather than a tile version of Rummy.

If you cannot restore the table before your time is up, you take the tiles back and draw a penalty.

Scoring a series

One round is not a game. Rummikub is played over an agreed number of rounds, or to a target, and the running total is what decides it.

This is where a calculating scorecard earns its place. Every round produces one large positive and several negatives that must sum to zero, and Braggster's scorecard maintains that across the series. If the round does not balance, the tiles were counted wrong.

Related games in Braggster

Rummikub sits alongside the card based melding games:

  • Rummy, the generic card version.
  • Jokeren, the Dutch double deck rummy with jokers.
  • Canasta, the two deck version with a 5000 point target and rounds large enough that mental

arithmetic stops being reliable. The Buraco variant shares the same scorecard.

See card game scoring for the family overview.

Frequently asked questions

How much is a joker worth in Rummikub? 30 points against you if you are caught holding one at the end of a round.

What is the minimum for the first meld? 30 points, from tiles in your own hand only.

Does the winner score zero or a positive? A positive. The winner collects the total of everyone else's remaining tiles, so the round sums to zero across the table.

Can you rearrange tiles already on the table? Yes, as long as every set on the table is legal again when your turn ends. That is the manipulation rule and it is the heart of the game.

Does Braggster have a playable Rummikub board? No. Rummikub in Braggster is a calculating scorecard for a real set on the table. The board games with in app play are Chess, Checkers, International draughts, Backgammon, Dominoes, Connect Four and Tic Tac Toe.


More: browse every game at braggster.com/games, or read the overview of board game scoring.

Rummikub is a trademark of its publisher. Braggster is not affiliated with or endorsed by them and the name is used referentially only.