Privacy policy
Last updated: 2 October 2026
Braggster keeps your scores on your phone. There are no accounts and no server that stores your games. The only server we run is a relay for online Live Tables, which cannot read the games it passes on and also receives the anonymous usage counts. We collect three things: crash diagnostics and anonymous usage statistics, which you can both switch off in Settings, and anonymous counts from online tables. Here is what that means in practice.
What we collect
Three things. First, crash diagnostics. When the app crashes, Firebase Crashlytics sends us the crash details, your device model, your OS version and an install id that Crashlytics generates itself. It is not linked to your identity and is never used to track you. It is on by default, and you can turn it off under Send crash reports in Settings, which also deletes any reports still waiting to be sent. Second, if you play an online Live Table, anonymous counts from the relay, described under Online Live Tables below. Third, anonymous usage statistics: which games and puzzles are played each day, described under Anonymous usage statistics below. Nothing else is collected: no advertising, no trackers, and no analytics beyond those anonymous usage and relay counts. We never see your games, your players, or your scores.
What stays on your device
Your games, players, scores and settings are stored only on your device. If you delete the app, that data is gone. If you share a game with another device, it travels straight between the two devices and never passes through us.
Online Live Tables
When you play a Live Table online, the phones at the table connect through a relay server that we run on Microsoft Azure in West Europe, inside the EU. To connect the players, the relay processes your IP address while you are connected, and it never stores it. What happens in the game is end-to-end encrypted between the phones, so the relay passes it on without being able to read it, and neither can we.
The relay keeps anonymous statistics: how many matches and rooms there were, which game was played at a table, how long messages take to arrive in milliseconds, and which app versions connected. It also notes which country players connect from. When you connect, the relay works out the country from your IP address and keeps only the two-letter country code, never the address. Countries are only ever shown as 30-day totals, and a country with fewer than 5 matches is grouped as Other. None of this contains identifiers or anything that identifies a player, it is not linked to you, and it is never used to track you. We delete it after 31 days.
Playing on the same Wi-Fi is unaffected. A table that stays on Wi-Fi does not use the relay at all.
Anonymous usage statistics
On your phone, the app counts which games and puzzles are played each day: the game, how it was played (keeping score on a scorecard, playing in the app on one phone, a Live Table, or a puzzle) and, for a puzzle, its difficulty. That is all. The counts carry no identifier of any kind: no install id, no device id, no account, no player names, no scores, no app version and no location. Once a day the app sends the finished days, at most the last 7, to our own server, the same relay on Microsoft Azure in West Europe, inside the EU. The server keeps only the counts. It uses your IP address only in memory, to limit how often reports can be sent, and never stores it, and it does not work out a country for these reports. We delete the statistics after 31 days.
Usage statistics are on by default. You can turn them off under Share anonymous usage statistics in Settings, which also deletes any counts not yet sent. They are not linked to you and are never used to track you.
Who we share data with
We sell nothing to anyone. Crash diagnostics go to Firebase Crashlytics, a Google service, and we use them only to fix bugs. Online Live Tables and the anonymous usage counts go through our own relay, hosted by Microsoft Azure in the EU, which handles the traffic for us as described above. We do not share the usage counts with anyone. If you buy a game, Apple or Google handles the payment; we never see your card details and we have no server that records what you bought. Apart from what is described above and the games you choose to share with other players, nothing leaves your device, so there is nothing else to share.
This website
braggster.com is a static site hosted on GitHub Pages. It uses Microsoft Clarity to see which parts of the page people read and where they get stuck. Clarity runs in cookieless mode here: it sets no cookies, it cannot recognise you across visits, and it gets a fresh anonymous id on every page view. It receives your IP address, your browser, your device type, and the clicks and scrolling you do on the page. We use this only to improve the site, and we never combine it with anything from the app. GitHub also keeps standard server logs, including your IP address, to serve the page and guard against abuse.
Children
Braggster is suitable for all ages. The crash diagnostics, the anonymous usage statistics and the anonymous relay counts above are the only things we collect from anyone, child or adult. They are not linked to identity, never used for tracking, and you can switch the crash diagnostics and the usage statistics off in Settings.
Your rights
Under the GDPR you can access, correct and delete your personal data. We hold nothing that identifies you: crash diagnostics, usage counts and relay counts are not linked to your identity, so we cannot tie them back to you, the relay does not store IP addresses, and your games, players and scores stay on your device or travel end-to-end encrypted, so we cannot read them. If you would rather send nothing at all, turn off crash reports and the anonymous usage statistics in Settings, and play on the same Wi-Fi instead of online.
Changes
If this policy changes, we will update this page and the date above.
Contact
Questions about privacy? Mail us at hello@braggster.com